![]() ![]() The war went on for awhile, with the Forerunners eventually winning and forcing humans to return to a primal caveman state as punishment.Īfter having won the war against the humans, the Forerunners finally became aware of the Flood, but were sadly unable to defeat it. The Forerunners had not yet seen the Flood, however, and assumed it was an excuse made up by humans to pick a fight. In an attempt to escape the corrupted dust, which they referred to as “the Flood,” the humans started a battle with the Forerunners. 10 million years after the dust formed, humans began to unwittingly feed it to their animals, which turned their adorable pooches into evil little Cujos. Meanwhile, the Precursors’ dust became infected by the anger they held toward the Forerunners. With the Precursors gone, the Forerunners retained control over the universe, establishing a tyrannical hierarchy of races. So in an effort to preserve themselves, they transformed into dust (as we all would, right?). The area where the Precursors landed was desolate, and resources were scarce. The Forerunners did not take this well, and (over?) reacted by initiating a war with the Precursors and driving them out of the Milky Way. ![]() The Forerunners enjoyed their tenure for five million years, until the Precursors decided to pass their responsibilities on to ancient humans. During their rule, they appointed a human-like species called Forerunners to protect the universe against interspecies conflict. In 15,000,000 BCE, an alien race called the Precursors reigned control over the universe. In order to properly dig in to the “Halo” universe, we first have to travel back millions of years before the games even start. Note: This does not include entries from Halo Wars, the Spartan Strike/Assault games, or Halo 4's Spartan Ops mode (which does have canonical story relevance but is a tremendous slog to muscle through).The Era of the Precursors and Forerunners Forerunner in “Halo” Games (Bungie) Where Halo 2 leverages the Arbiter to paint shades of gray morality within the Covenant ranks, ODST shows that humans, too, are not all good, not all pure.Īnyway, here's my recommended order. They weave a chilling mini-narrative about human politicians taking advantage of disadvantaged youth in the shadow of the Human-Covenant war. Plus, if you're a collector, ODST's audio logs are worth seeking out. It's a tremendously human game whose willingness to step away from the Master Chief's perspective lends additional stakes to Halo 3's triumphant finale. ODST picks up in the aftermath of Halo 2's opening act, which leaves most of Africa's largest metropolis a powerless urban warzone. This is the one place where experiencing Halo chronologically reinforces Bungie's vision, rather than struggling against it. Play Halo: ODST between Halo 2 and Halo 3. Halo: Reach aside, there is one change to the play order I always like to champion with new players or those returning to the series. It's the ultimate send off for the visionaries who made the franchise the industry giant it is, and it's the warmest possible thank you to players who took and continue to take the decade-long ride with the studio's most important creation. Most importantly, Reach is the emotional swan song for Bungie-era Halo. Even mechanically, Reach preoccupies itself with operating as a callback to Combat Evolved, while introducing new elements the franchise had, until that point, not included. ![]() The nature of the Covenant is not explained, the nature of the UNSC isn't clear, the nature of the Spartans is something the game assumes the player already understands. Reach, despite arguably being the series' best game, is the entry least supported in a vacuum. Most of its significant plot payoffs are elements you're not going to understand the gravity of unless you have the other Halos as relevant context. It's almost unanimous already, but you should absolutely, positively, definitively play this series in release order with only one optional change.Īll things being equal (that is to say, "I assume you have access to all of the games and aren't playing on PC where only a few are available."), the only reason you might consider playing chronologically is because Reach is a prequel.īut Reach is very seriously only a prequel in name and concept alone. ![]()
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